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OUR AGENTS WORK DAY AND NIGHT TO KEEP THE RED MENACE AT BAY!


PictureJordi van Betteray
Jordi is the producer of The Red Stare. He is in charge of resource allocation, task tracking, making sure the game is on-track, and supports the team using Scrum production methodologies.
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PictureAlice Jooren
​Alice is the main character artist for The Red Stare.

She works on all the characters and their clothing seen in the game.

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PictureMartijn Dijksen 0.o
Martijn primarily focuses on creating and prototyping all of the different player interactions. 

Additionally, he works on optimisation, Steam Integration, and maintain build stability by managing a Jenkins server.

PictureElroy Gopal
Elroy works as a tech designer on dynamic room scaling, rendering, optimisation, and physics-based interaction. He also worked on the blackboard, fixing engine bugs, as well as a number of player interactions. 

Currently, he is working on fully dynamic lighting, system, cloud coverage, and Oculus integration.

PictureThomas van den Ingh
Thomas is one of the technical designers on the team. He designed and programmed the core iterations of the AI system. He also works on the back-end game logic, hand-poses animations, and player interactions.

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PictureJulia Molnar
​Julia is the environment artist responsible for the interior of the apartment stakeout and the diner.
​She also textures these.
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PictureRamon Huiskamp
Ramon is the chief of the organisation and in charge of the design and implementation of the puzzles in the game.
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PictureAnouschka van den Berg
Anouschka is the prop artist. She has worked on various important props, mainly the camera.

Additionally, she is the motion capture director and in charge of cleaning-up/implementing the animations in-game.

PictureRalf Hakkesteegt
Ralf is an environment artist that works on the building architecture seen in the game. On top of this, he also works as a lighting artist on the environment, and occassionally creates props.
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PictureFaiz Hamdi
Faiz is the art lead of The Red Stare. He leads the art department and ensures a coherent vision behind the game's aesthetics is realised.
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PictureMatthieu van den Berg
Matthieu is the AI programmer responsible for the logic behind the puzzles. His system allows the puzzle designers to create the conspiracy in The Red Stare. He also works on ambient AI to make the city come to life.
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PictureLuna Pubben
Luna is one of the puzzle designers for The Red Stare. Currently, she helps out with QA and PR.

PictureLuuk Meijer
Luuk is one of the puzzle designers for The Red Stare.

PictureMatthias Calis
Matthias is our sound designer. He creates the ambience to make the game come to life. He records, edits, mixes, and integrates all of the audio heard in The Red Stare using Wwise.

PictureBogdan Dumitriu
Bogdan is the QA manager. He created the bug database and is in charge of filing the bugs he encounters.
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His rigorous testing has made the game that much better.

PictureDrik van de Rijt
Marketing manager and QA.

PictureVeselina Davidkova
Vehicle artist

PictureTomas Verstraete
  1. Prop artist


PictureElke Zoutwell
Prop artist

Missing In Action

The following is an MIA list. These patriotic agents were part of the network before mysteriously disappearing.
Gijs Bazelmans - Art lead
Sietske Hereijgers
- Character artist
Jeroen Kerkhof - Character artist
Johan Holthausen - AI programming
Theo Eleftheriadis - Puzzle designer
Niels Speelman - QA manager
Melvin Poos - AI programming
Dennis Bogers - QA programming
Hidde van der Kooij - Generalist programming
Jeroen van den Hoogen ​- Marketing manager

© 2016 - 2017 Play:D - All Rights Reserved
The Red Stare VR is not a registered trademark, but we'd appreciate if you didn't steal it and such. That would be pretty neat.
SteamVR and the HTC Vive logos are registered trademarks of Valve Corp. and HTC respectively.

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